Four D illusion chess , how to play ?
The rules are the same as regular chess except for these changes for refresher of those rules , check out this video .
The object of the game is to capture your opponent's king .
There is no check or checkmate , lay out the board long ways between the two players .
Each space on the board is considered a square regardless of its perceived shape .
On your second row , set up nine ponds like so on your first row , set up rook knight , bishop , king , bishop , knight rook on your bottom most bonus square place your queen squares along the edges of the board are not diagonally connected to each other squares , not on the edge of the board are only diagonally connected to the corners of adjacent squares that are also not orally adjacent to it in certain locations .
This results in preventing further diagonal movement in a specific direction .
While in other cases , it allows for multiple diagonal movement options , movement across multiple squares must always be in a continuous straight line .
Though the perception of that line may curve , a straight line is considered moving across a square to the opposite line or corner from where you entered moves strung together .
This way are considered straight though they may curve across the board .
Colored squares are grouped into sets of nine with each set having a matching colored set on the other side of the board making a pair , each colored set is conjoined with its pair .
So that the two sets are considered a single set of nine squares .
Any piece to occupy a colored square actually occupies both colored squares in the same pair .
Simultaneously use the board to identify the correct orientation of the sets and add an extra identical piece marker to the square of the other set .
To indicate this a piece beginning its turn on a colored square can move from either of its conjoined locations on the board .
In a single move .
A piece may travel through colored squares like it traditionally would or it may travel through a colored squares conjoined location and continue in the same relative direction .
It was traveling .
You may not perform an infinite move nor return to the space that you started on .
When a piece on a colored square is captured , remove both copies of it from the board .
Ponds always move Ortho forward towards their opponents side of the board .
If a diagonal space is directly in front of it , then it may travel to either of the two Ortho forward spaces or capture forward right or left Passan is allowed like normal pawns promote like normal .
When reaching any of their opponents higher rank starting positions .
Castling is allowed like normal by moving the king two spaces towards the rook .
Then the rook to the other side , you may castle even if your king is threatened and you may castle through a threatened space .
Kings may move to a threatened space .
The first player to capture their opponent's king wins .