David Sullivan with the knight and how to use it .
This is a white night .
You begin the game with two white knights .
A night moves in an L shape like from here D four , the night goes 12 and then one notice the letter L but this L can be backwards , 121 in this direction or it can kind of be sideways and upside down .
The night always goes 12 and then it turns 12 and then it turns 12 and then it turns the knight , for instance , could get from F one on the first rank all the way over here in four moves .
It could go up two and turn up two and turn up two and turn .
And then it could go to the side two and turn , reaching the other side of the board .
The knight has one special power .
It can jump .
So even if the night were say surrounded by these black pawns , we kind of use as targets here .
The night can jump over the ponds like it could go jump 12 , jumping over this pawn on E four and then turns landing on F five from F five .
It could go 12 over these two squares .
Landing on the E three square whatever you land on .
In chess , you capture from E three .
The night could go up to one to the side , landing on the pawn on D five or it could go to the side two jumping over these two points .
Landing over the landing on the pawn on C four move , move , move , move , turn , so move , move , turn , we capture the pawn , move , move turn jump , jumping over the pond , capturing a pawn jumping over the pond jumping over the E three square landing on E four , capturing it , jump , jump capture , jump , jump capture , jump , jump capture and then finally jump , jump capture .
At the beginning of a game of chess , the only pieces that can move are the pawns who block everybody else and the knights who can jump over the points .