Three man chess , how to play .
The rules are the same as regular chess except for these changes .
For a refresher of those rules check out this video .
The object of the game is to checkmate both opponents .
Kings set up the pieces along the two outside rows of the board with each player's pieces set up in between the green lines , ensure that all the kings are placed on the white spaces , white goes first , then play proceeds clockwise with gray , then black , the center of the board may only be passed through .
It is not a space that can be occupied pieces may move straight through the center to the other side .
The adjoining vertical squares through the center , maintain the same color .
The knight will also retain the same color .
If it moves through the center to move a piece diagonally through the center .
Follow the trajectory lines out from the square to the other side , you can capture pieces on the other side of the center or move through it following the line .
When a piece follows a diagonal traject line to the outer row of the board , that piece may not turn the corner and continue moving in one consecutive move .
It must wait until the next turn before it can continue .
The trajectory pieces may move vertical across spaces and through the center or horizontally around the board on the same row .
When moving a knight through the center , do not follow the trajectory lines .
Whenever you move a night , the knight must move two squares vertically , then one square horizontally or one square vertically , then two squares horizontally .
This process of movement is necessary to maintain when dealing with moats .
The thick green lines that border each team on the outer row are called moats .
No piece can check an opponent's king through a moat .
No matter what , no piece may travel across a moat horizontally or diagonally unless the moat is bridged .
A piece may momentarily bridge a moat .
If its move across the moat doesn't result in the capture of a piece or puts an opponent's king in check .
But if a player is eliminated , then both of its moats are permanently bridged for all pieces .
Also , once an active player vacates their outer row of all of their pieces .
Even if they bring them back later , then their moats are also permanently bridged .
If either configuration of a knight's move would carry it horizontally across a moat without that knight being able to bridge the moat , then that move is illegal and may not be done .
The thinner green lines above the moats that run for two spaces are called creeks , ponds may not capture across a creek on their own side of the board .
They must advance to the space beyond the end of the creek first on the fourth row from the outside before they can capture in that direction .
Once a pond crosses the center , it no longer observes creeks .
A team's checkmate status is not finalized until it is their turn unless their king is captured .
If a king's position is so unfortunate , whereas the next team's move creates a check by the following team , then that following team may capture that king .
If they wish .
If they do , they are then considered checkmated .
When a player is checkmated , that player is eliminated from the game , but all their pieces remain on the board .
These pieces do not move , they cannot check a king and you may not pass a piece through them .
If you wish to occupy a space with an eliminated player's piece on it , then you must capture that piece .
If a player cannot make a legal move called a stalemate and three players are still in , then that player is considered checkmated and eliminated from the game .
If there are only two players during a stalemate , then the game is a draw .
Otherwise the game continues until only one player remains , then that player is the winner .
Also , if you checkmate both opponents simultaneously , then you win