For U perms .
I use the algorithms with M moves .
These are extremely fast and consistent .
But the only downside to them is that instead of starting in home grip , which you'll often be in , you have to switch into the M move grip .
The U perms using R and U moves are all really nice because they can start from home grip .
You can turn very fast and it is very consistent .
There is a fast ru algorithm for each of the two U perm cases from each of the front or back angle .
And these are also very good for big cubes as M and U moves are a lot harder on big cubes .
If the solve edge is on the left side , you can do one of these s move view perms .
This one is not exactly from home grip , but it makes up for it by being extremely fast .
The Z perm that I showed in the PLL video uses M moves instead of M prime moves and M prime moves are easier as they go up .
Now , this is going to be easier when you learn for the first time .
But once you are good at M moves , then the M move version is faster as there is less overworking of your M fingers .
This C perm I can do at the same speed as my main algorithm .
But I find it to be slightly less consistent for me .
For H perm , the standard one is already really great , but you can slightly optimize it in certain situations .
This H perm is actually one quarter turn longer , but you can change the U in the middle so that it does the A UF .
So it does the same thing as H perm plus U or H perm plus U prime .
In that case , these would be the same number of moves , but you would save one overwork by doing this one .
But it's not really a big deal .
If you don't want to learn this , this H perm algorithm is a lot harder to learn but may be faster .
Pay attention to the order of fingers I use in the S two .
It's going to change depending on the situation .
What makes this H per potentially faster is that instead of all flick turns , there are some wrist turns and wrist turns are faster .
However , the downside is , it is a lot harder to learn and a lot easier to mess up .
You guys really have to stop telling me about the A perm which is just a wide T perm .
I get it , it exists .
It's not as good .
The Aras that I showed all used L moves .
And the reason for this is because it regs your dominant hand or your right hand , but you could use R moves instead .
It is the more popular option .
And there's nothing wrong with that one .
Either for E perm .
There's really only one algorithm that compares to the standard this algorithm is longer by two quarter turns , but it saves on one reg grip so it can be worth it .
There are actually four variations of this algorithm and all of them can be done reg grip list to varying difficulties .
The first one I showed is the one that flows best for me .
But that may not be true for you .
Even though these save a reg I find that the standard algorithm actually flows better because it alternates hands more often .
The standard F perm algorithm has great finger tricks as it's just a variation of T perm .
But it is very long and here is a shorter one .
And there's also the inverse of that .
For these two algorithms , you will not be able to achieve as high of a turn speed as on the standard F perm .
But because they are shorter , they may actually be faster .
I've practiced these a lot and the standard F perm is still faster for me .
So that's what I've stuck with .
But maybe these will be faster for you .
For the J A perm .
The two most popular algorithms are the one that I use and this one instead of the final L move .
If there is no a UF , you can just do that as a ring finger turn .
That makes this algorithm very fast .
But when there is a UF , I honestly don't know what to do .
As I've never used this as my main algorithm .
This algorithm starts with a reg .
So I personally think it is worse for the algorithm that I use .
A lot of people have suggested doing this instead using M moves instead of the rotation .
But it's completely done from home grip .
And if it saved a reg grip , then that should be worth it except it doesn't save a reg grip .
If you do the J A perm I showed correctly , then there is no reg grip .
You either start with your index finger here so it can do a rolling turn to begin with or you start that turn and then you push with your index finger afterwards .
Either way you'll be able to do this alga without starting with a reg grip , which is definitely better than adding in some M moves .
The JB perm is already perfect except there is one other algorithm worth learning .
And that is the inverse of it .
It is definitely harder than the standard JB perm .
So it should never replace that algorithm .
But it's good to also know this for the R A permit , you pretty much should be using this algorithm .
There is this algorithm with Ruf , but it has tons of moves and it is very difficult to get the finger tricks right .
So that you're not overworking fingers all over the place .
There are easier ways you can start the algorithm , but then you'll either always end up with overworks or it will start with a reg grip .
But since it is Ruf , this is the best ALEC for Bigs .
RB Perm has a lot of good als and this one is the inverse of the one I showed , which is very useful to know if you get it at this angle .
Also notes that the start of the Elk can be done without a reg grip .
But because of the overwork , it's not necessarily faster .
There is also this RUD version which is quite similar , but in my opinion , it flows better and is more consistent for T perm .
You definitely want to use the standard algorithm .
But right at the end , you can change the way you do it if there is a U two A UF afterwards .
Mhm The best A for G A perm is just the standard one .
But if you want one that is faster and has a massive reg at the start , then you can go with this one which I learned from Drew Brads .
Even though I would never ever use this in a solve , it is so cool for GB permit you get two pretty nice variations by using the wide move algorithm .
OK .
The algorithm I originally show for GC perm .
I do not recommend this for everybody as it is very difficult .
And even with lots of practice , you may not be able to get very good at it .
That is also how I feel about this one , which people have told me to try .
It is definitely very fast , but I cannot do it very fast .
I have practiced this one so much and here are my best attempts .
Some people actually choose to do the mirror of G A perm as G A perm is quite nice .
I also cannot do this one very fast .
But through the power of video editing , I can just mirror my G A perm and it looks great for GD perm .
You pretty much should just use the standard .
But there is one that is done from a U two angle away .
And this is one I learned from Felix Zeeg a long time ago .
I don't know if it's worth it , but it does do the U two angle which means it may be worth it .
When you get it from this angle .
For the N A perm , I use a four move set up into JB perm , which is extremely long .
You could do the mirror of what I did for NB perm .
And with enough practice , it probably is faster and perms are rare enough that I don't think having the most speed optimal thing with high risks is necessarily the right play , but it's up to you for NB perm .
No matter which algorithm you pick , it is going to be very difficult .
And here is the Ruf version I used to use , but two ways you can do it that don't have a reg rib .
And here is one that you guys suggested that I'd never seen before .
My main problem with it is quickly switching from D to U two with your left hand as you have to reg during that section .
I think it could be good , but it's still quite difficult and I doubt it would be the fastest .
I use the most popular Y perm algorithm .
But there's another one that's pretty much equally as good .
The first move must be done from home grip and can be done with your index finger or with your thumb and I'll show the thumb version afterwards .
Mhm Lastly for V perm , there are like 10 of these and I have a separate video for it .
Keep in mind you don't have to overthink it as you may not know what you'll like later .
And even if you pick the wrong one later on , it's not too hard to switch .
Thanks for watching and I'll see you all next time .